For anyone who just wants to download the official character sheet for Ngen Mapu, here it is:
For everybody else. If you want to, you can keep on reading and discover how it is that we got this character sheet.
My library is organized by a book’s importance in my life. The more important the book, the higher and more to the left it is on the shelf. In my fiction library there are only two authors that have books that come before all the 30+ Dragonlance books I own.
In traditional roleplaying games—i.e., in those where we have one (1) Game Master (GM) and one or more players roleplaying their player characters (PCs)—the game’s dynamic tends to be as follows.
The GM describes the situation => The PCs ask questions => The PCs propose a course of action
At this point the GM has to make a crucial decision for the game: to ask for a roll or not in order to determine whether the proposed courses of action are successful… Or not.
During the past two years I’ve introduced more people to tabletop roleplaying games or RPGs than ever before in my life (and I’ve been playing since 2000). Since last December, three have run their first adventures. Curiously enough, all three asked me more or less the same question: how do you write an RPG adventure? On each occasion I tried to explain my process as best as I could—and to refer to other people’s advice when possible—but I think this information could be useful to others, so I’ll summarize my current ideas on the matter here.